무겐 1.1 b - mugen 1.1 b

This category should contain stage versions that are intended to be used with M.U.G.E.N 1.1 and may not function properly in earlier versions of the M.U.G.E.N engine, if at all; outside of crashing the engine, unintentional functionality can extend to the use of camera zoom and other features introduced in M.U.G.E.N 1.1 that are naturally not parsed in earlier versions of the engine, so while the stage may load, there's no guarantee it will display or perform correctly.

It should be noted that some 1.1 stages that don't display correctly in M.U.G.E.N 1.0 as a result of the zoffsetlink parameter may still work in WinMUGEN, as both versions handle zoffsetlink in the same manner.

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Overview

If you are upgrading from an older version of M.U.G.E.N, please read the Upgrade Notes.

M.U.G.E.N is a 2D fighting game engine that is enables you to create commercial-quality fighting games. Almost everything can be customized, from individual characters to stages, as well as the look and feel of the game.

After downloading M.U.G.E.N, unzip it into a new folder and double-click mugen.exe to run.

The majority of content created for M.U.G.E.N tend to be distributed as individual characters, stages or motifs. Assembling a game is as simple as downloading the content of your choice, and configuring M.U.G.E.N to know about it.

M.U.G.E.N is designed to be used by people with little or no programming experience, but with some artistic talent and patience to learn. Of course, having some programming background does give you a bit of a headstart. However, if you are just looking to play with downloaded content, all you need to know is how to unzip files and edit a text file.

Here's a sampling of features you can find in M.U.G.E.N:

  • Customizable title screen, character select screen, life and bars, game sound effects, fonts and more.
  • Characters can have any number of sounds and sprites of any size limited by your computer's memory.
  • Choose from multiple resolutions, ranging from 320x240 up to full HD at 1920x1080.
  • Cutscenes.

Game Engine

  • Use up to 7 buttons for a character.
  • Regular moves, special moves, super moves, etc.
  • Projectiles and special effects.
  • Move cancels and combos, multi-part moves and throws.
  • What your character can do is defined by a scripting language (and your imagination).

M.U.G.E.N is free for non-commercial use. If you have other needs, just ask us. You can read the full license text in the README file.

Contents and Files

File List

File or directory Purpose
mugen.exe The main M.U.G.E.N executable
chars/ Directory containing character files
data/mugen.cfg Preferences and settings (text file)
data/select.def Character and stage config (text file)
data/ other files Motif files
docs/ Documentation
font/ Directory containing font files
old_tools/ Tools from older versions of M.U.G.E.N
sound/ Directory containing music files
stages/ Directory containing stage files

Global File Types

Files with these extensions can be found in various subdirectories in the M.U.G.E.N directory.

File extension Type
air Animations (text)
def Definition file -- has various uses depending on the filename (text)
fnt Font file -- old version; new font files are a pair of .fnt and .sff
sff Sprite file
snd Sound file

Character Files

Character files are located as subdirectories in the chars/ directory. The files may be named differently for different characters.

Example file Type
player.air Animations (text)
player.cmd Character commands and move definitions (text)
player.cns Character states and behavior (text)
player.def Basic info and filenames of files used by the character (text)
player.sff Character sprites
player.snd Character sounds

Motif Files

Motifs are located as subdirectories in the data/ directory.

File Type
common1.cns Behavior information common to all characters (text)
common1.snd Sound effects that all characters can access
fight.def Defines the look and feel of the fight screen, i.e. lifebars, etc (text)
fight.sff Sprites used in the fight screen
fight.snd Sounds used in the fight screen
fightfx.air Animation data for in-fight effects, such as hit sparks
fightfx.sff Sprite data for in-fight effects
select.def Defines what characters and stages are included in the game
system.def Defines the look of the system screens, such as title and character select screen
system.sff Sprites used for the system screens
system.snd Sounds used for the system screens