This category should contain stage versions that are intended to be used with M.U.G.E.N 1.1 and may not function properly in earlier versions of the M.U.G.E.N engine, if at all; outside of crashing the engine, unintentional functionality can extend to the use of camera zoom and other features introduced in M.U.G.E.N 1.1 that are naturally not parsed in earlier versions of the engine, so while the stage may load, there's no guarantee it will display or perform correctly. It should be noted that some 1.1 stages that don't display correctly in M.U.G.E.N 1.0 as a result of the zoffsetlink parameter may still work in WinMUGEN, as both versions handle zoffsetlink in the same manner. All items (41) OverviewIf you are upgrading from an older version of M.U.G.E.N, please read the Upgrade Notes. M.U.G.E.N is a 2D fighting game engine that is enables you to create commercial-quality fighting games. Almost everything can be customized, from individual characters to stages, as well as the look and feel of the game. After downloading M.U.G.E.N, unzip it into a new folder and double-click mugen.exe to run. The majority of content created for M.U.G.E.N tend to be distributed as individual characters, stages or motifs. Assembling a game is as simple as downloading the content of your choice, and configuring M.U.G.E.N to know about it. M.U.G.E.N is designed to be used by people with little or no programming experience, but with some artistic talent and patience to learn. Of course, having some programming background does give you a bit of a headstart. However, if you are just looking to play with downloaded content, all you need to know is how to unzip files and edit a text file. Here's a sampling of features you can find in M.U.G.E.N:
Game Engine
M.U.G.E.N is free for non-commercial use. If you have other needs, just ask us. You can read the full license text in the README file. Contents and FilesFile List
Global File TypesFiles with these extensions can be found in various subdirectories in the M.U.G.E.N directory.
Character FilesCharacter files are located as subdirectories in the chars/ directory. The files may be named differently for different characters.
Motif FilesMotifs are located as subdirectories in the data/ directory.
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