Featured
New Item: Edge of Night
When the holder first drops below 50% health, they briefly enter stealth, becoming untargetable and shedding negative effects.
After coming out of stealth, the holder gains an additional 30% bonus Attack Speed.
New Trait: Debonair
Debonair champions gain HP every 2 seconds for each unit targeting them, and AS for each unit they have taken down.
VIPs are Debonair units that gain extra stat bonuses. You have to sell your old VIP in order to see a new one in the Shop
New Champion: Silco
Silco provides an unstable concoction to the nearest allies other than himself, causing them to go Berserk.
Berserk units gain Attack Speed for the rest of combat and deal bonus damage.
New Traits
Debonair
Debonair champions gain bonus Health and Ability Power, and you have a higher chance to see Debonair VIPs in your Shop.
If there is a Debonair VIP in play, they activate their unique bonus. Sell the old VIP for a chance to see a new one in your Shop.
(3) 200 Health, 20 Ability Power
(5) 450 Health, 45 Ability Power
(7) 800 Health, 80 Ability Power
Hextech
At the start of combat and every 6 seconds afterwards, the Hexcore sends out a pulse that charges up allied Hextech champions with a shield for 4 seconds (does not stack). While the shield is active, attacks deal bonus magic damage on hit. Additionally, the shield and bonus magic damage are 20% stronger for each augment in the Hexcore.
(2) 100 shield, 15 magic damage
(4) 175 shield, 30 magic damage
(6) 300 shield, 55 magic damage
(8) 425 shield, 90 magic damage
Mastermind
(1) At the start of combat, the Mastermind grants the 2 allies directly in front of him 30 Mana (this effect does not stack).
Rival
(1) This trait is only active when you have exactly 1 unique Rival unit, as Rivals refuse to work together.
Vi's mana cost is reduced by 20.
Jinx gains 40% Attack Speed for 3 seconds after scoring a takedown.
Striker
Strikers gain bonus Attack Damage.
(2) +30 Attack Damage
(4) +70 Attack Damage
(6) +120 Attack Damage
See all SET 6.5 Traits list
New Champions
Ahri fires an orb in a 5 hex line, dealing magic damage to all enemies it passes through on the way out and the way back. Enemies already hit by an orb take 60% damage for each subsequent orb. Ahri fires additional orb(s) for each time she has cast this combat.
Damage : 140 / 210 / 500
Bonus Orbs : 1 / 1 / 2
View Detail
Alistar charges at his target, knocking them back for a short distance. Then he slams the ground, dealing magic damage and stunning all nearby enemies for a few seconds.
Damage : 200 / 325 / 1200
Stun Duration : 1.5 / 2 / 8
View Detail
Ashe fires a volley of 8 arrows centered on her target, dealing physical damage per arrow and slowing their Attack Speed by 20% for 3 seconds.
Percent of Attack Damage : 110% / 110% / 110%
View Detail
Brand launches a fireball at the nearest enemy, lighting them ablaze for 4 seconds and dealing magic damage. If the enemy is already on fire, they take bonus magic damage which stuns them for a few seconds.
VIP Bonus: Brand fires a 2nd fireball at a different nearby target (priortizes ablaze enemies) dealing 45% reduced damage.
Damage : 135 / 175 / 235
Bonus Damage : 165 / 225 / 300
Stun Duration : 1 / 1.5 / 2
View Detail
Corki fires a missile at his target that explodes on impact, dealing magic damage to enemies within 1 hex.
View Detail
Passive: Draven ignores 25% of his target's Armor.
Draven starts spinning an axe, empowering his next attack to deal % of his Attack Damage plus bonus physical damage. It will return to his original location after striking the target. If Draven catches it, he will empower the axe again. Draven can spin up to 2 axes at a time.
VIP Bonus: Draven gains infinite attack range and ignores 25% his target's Armor.
Percent of Attack Damage : 170% / 180% / 400%
Damage : 120 / 150 / 400
View Detail
Gnar transforms into Mega Gnar for the rest of combat. Mega Gnar throws a boulder at the farthest enemy within 3 hexes, dealing % of his Attack Damage plus bonus damage as physical damage to all enemies it passes through.
While in Mega Gnar form. Gnar is melee, gains Health, and his mana costs are reduced by 20.
Transform Health : 500 / 750 / 1200
Base Damage : 150 / 200 / 300
View Detail
Irelia dashes to her target, striking them for physical damage. If this kills the target, she Bladesurges again at the lowest Health enemy.
View Detail
Jarvan calls down his standard to a nearby location, granting all nearby allies within 3 hexes Attack Speed for 5 seconds.
Bonus Attack Speed : 40% / 55% / 80%
View Detail
Kha'Zix leaps towards the lowest Health enemy. striking them as physical damage and increasing their maximum Mana by 50% until they cast.
Percent of Attack Damage : 180% / 185% / 260%
Bonus Damage : 175 / 225 / 500
View Detail
Lucian dashes away from his current target and fires shots at nearby enemies that each deal magic damage.
Damage : 170 / 260 / 295
Shots : 2 / 2 / 3
View Detail
Morgana grants herself a shield for 3 seconds and shackles herself to all enemies in a 2 hex radius. She then deals magic damage per second to them, as long as the shield holds.
If the shield expires without being broken, all targets are stunned for a few seconds. If the shield is broken, Morgana instead refunds herself 30 mana.
Damage : 80 / 125 / 175
Stun Duration : 1.5 / 2 / 2.5
Shield Amount : 475 / 575 / 675
View Detail
Nocturne terrifies his target, stunning them with fear for a few seconds and dealing magic damage over the duration.
Damage : 190 / 300 / 450
Stun Duration : 2 / 2.5 / 3
View Detail
Rek'Sai bites her target, dealing 125% of her Attack Damage plus bonus damage as physical damage and healing herself. If she has already bit her target, she heals more instead.
Damage : 100 / 150 / 200
Heal : 200 / 225 / 400
Additional Heals : 275 / 350 / 600
View Detail
Renata unleashes a toxic poison wave towards the largest group of nearby enemies within 6 hexes, poisoning all enemies caught in its path for 15 seconds. Poisoned enemies suffer 20% reduced Attack Speed and take magic damage per second. Damage dealt by the poison can stack.
Damage Per Second : 50 / 75 / 250
View Detail
Sejuani signals Bristle to charge, dealing magic damage and stunning her target for a few seconds. She then gains Frost Armor, granting her Armor and Magic Resist for 4 seconds.
Armor and Magic Resist : 50 / 75 / 125
Stun Duration : 1.5 / 1.5 / 2
Magic Damage : 300 / 450 / 750
View Detail
Senna fires a beam in the direction of her target, dealing 150% of her Attack Damage plus base damage as physical damage. For each enemy hit, she heals the lowest health ally for 60% of the damage dealt.
View Detail
Silco injects an unstable concoction into some of his lowest Health allies, granting them 50% maximum Health, bonus Attack Speed, and immunity to crowd control for a few seconds. When the concoction wears off, unstable units die by explosion, dealing magic damage to nearby enemies.
Duration : 6 / 7 / 10 seconds
Bonus Attack Speed : 50% / 125% / 666%
Damage : 350 / 600 / 5000
Number of Targets : 1 / 1 / 5
View Detail
For the next 5 seconds, Sivir grants herself bonus % Attack Speed and her attack bounce up to several times dealing 30% of her Attack Damage as physical damage to enemies hit.
Bounces : 4 / 5 / 9
Bonus Attack Speed : 30% / 60% / 300%
View Detail
Syndra flings the nearest enemy towards the farthest enemy, dealing magic damage to all enemies within 1 hex upon impact and stunning the thrown target for a few seconds.
VIP Bonus: Force of Will's impact area is 1 hex larger and knocks up affected enemies for 1.5 seconds.
Damage : 225 / 300 / 425
Stun Duration : 2 / 2.5 / 3
View Detail
Tryndamere spins in a line towards the most enemies, dealing physical damage to enemies in his path and empowering his next 3 attacks to deal 25% more damage.
Bonus Damage : 70 / 90 / 110
View Detail
Zeri charges herself up with electricity for 6 seconds. While electrified, she aims at the farthest enemy, her attacks pierce, and she dashes after every shot.
Passive: Zeri's Basic Attacks fire bullets, each dealing 18% of her Attack Damage as physical damage plus bonus magic damage.
VIP Bonus: Zeri's electrified duration lasts until the end of combat.
On-Hit Damage : 12 / 20 / 40
Number of Bullets : 5 / 5 / 30
View Detail
Champion Changes (Traits or Cost)
Leona calls down a beacon of light upon herself, granting herself a shield for a few seconds. Leona and allies within 2 hexes gain Armor and Magic Resistance for the same duration.
VIP Bonus: Every second, Leona heals herself for 1.25% of max health for each unit targeting her.
Shield Amount : 400 / 650 / 1000
Duration : 5 / 5 / 8
Armor and Magic Resist : 30 / 50 / 80
View Detail
Passive: Talon's 1st attack on an enemy causes them to bleed as magic damage over 7 seconds. Every 3rd attack on a target applies an additional bleed.
VIP Bonus: Talon's bleed now deals true damage and lasts 75% longer.
View Detail
Vi shield herself and deals magic damage to her target and enemies behind it.
On her 2nd cast, she also dashes through her target.
On her 3rd cast, she instead throws her target into the air and slams them back to the ground, dealing in a circle around her target.
Shield Amount : 225 / 325 / 850
Damage : 175 / 250 / 600
Wave Damage : 250 / 350 / 900
View Detail
See all SET 6.5 Champions list
Removed traits and champions
Academy
Garen
Graves
Katarina
Lux
Yone
Yuumi
Cuddly
Yuumi
Imperial
Protector
Others
Akali
DrMundo
Fiora
Heimerdinger
Janna
KogMaw
Lissandra
Shaco
Taric
Tristana
Trundle
TwistedFate
Urgot
Tier 1 - Hextech Augments
* Data on this page was provided by Riot Games. When updating the PBE server, some contents may be different.
Tier 2 - Hextech Augments
* Data on this page was provided by Riot Games. When updating the PBE server, some contents may be different.
Tier 3 - Hextech Augments
* Data on this page was provided by Riot Games. When updating the PBE server, some contents may be different.
Set 6.5 Cheat Sheet
* Click to enlarge image
Play <TFT SET 6.5 : Neon Nights> with LoLCHESS.GG!
Move to the TOP